Equipment – Putters to Golf Shoes

Putters

As far as putters go, they come in all sizes and shapes and golfers choose them according to personal preference.

Putters are used on the putting green to roll the ball across the green into the hold. Some golfers keep a wide selection of putters; other golfers have a favorite they use all the time. Once you find a putter you like, hold on to it and cherish it. It will be your friend.


Golf Shoes

While having golf shoes isn’t a requirement, they can help you. Their spiked bottoms will help you stay grounded and rooted while you are swinging.

Shopping for golf shoes really isn’t that different than shopping around for regular shoes. The only thing you should keep in mind when shopping for golf shoes is most courses don’t allow metal spiked shoes on their courses. Look for golf shoes that have plastic spikes, and possibly shoes that have replaceable prongs.

Golf Gloves

There are some golfers that don’t wear a golfing glove. However, the majority of golfers do wear golfing gloves and beginners are encouraged to play with the aid of a glove. Gloves are vital to helping you grip and stay in control of the club.

Golfers don’t wear two gloves, just one. If you are right handed, you will wear a glove on your left hand, and vice-versa.

Golf gloves come in all sizes for men, women, and children, and they come in a variety of materials, yet leather is the most popular material for golf gloves.

You should know that some golfers will take off their gloves when they are putting so they can have more “feel” during the putt. This is a personal decision and there is no norm. 

Focusing and Mental Routines for a Better Golf Game

How do you practice focusing?

First, you have to concentrate on something. It can be anything. Choose something around your home and focus on it. When you notice your mind starting to wander, bring your attention back to whatever it is you are focusing on. This can be very hard to do at first!

Try to work up to focusing on something for one minute, then two, then three, and so on. This exercise will greatly enhance your mind’s ability to focus and wall out distractions. 

Another part of the mental game of golf is learning how to recognize when you are becoming frustrated and angry. To be a successful golfer you will need to refuse to ride the emotional roller coaster.

You should only think of the shot at hand. Don’t think of the whole game in its entirety, or the shot you may have to make three holes away, or how a shot is similar to one you fumbled weeks ago. All of that is just a distraction and if you ride this emotional roller coaster, golf won’t be enjoyable.

Focus on the shot at hand and give your mind a rest before you move on to the next shot.

When you begin to feel yourself becoming upset, stop. Take a deep breath and think about what it is that is upsetting you. Then, look at the big picture. Golf is just a game. Is it really worth becoming upset over? Doesn’t becoming upset only make you tense, which impairs your swing?

By recognizing when you are frustrated or angry, and pinpointing why, it can help minimize those feelings and put them in their rightful place—instead of letting them control you.

Another side of the mental game that you really need to understand is that most professional golfers report that when they become obsessed with shooting a low score—their scores often end up higher.

Don’t misunderstand, of course shooting a low score on a round of golf is the goal, but becoming obsessed with it can greatly hinder your game and make you play worse. Why? You are defining your success by your score, which is something you can’t control.

Think about it, if you could control how you shoot and you could always shoot a low score, then what would the challenge be?

When you set yourself up and become focused on getting a low score, all you really are doing is creating anxiety within yourself. As you’ve learned, being calm, relaxed, and at peace is what enhances your swing.

Take the approach that you will conquer the things you can control—such as your swing techniques, learning how to read the greens properly, and so on. This is what will eventually lower your golf score.

Work hard to develop the mentality that your success as a golfer isn’t determined by your score. Rather, it’s determined by how calm you can remain and how you are working toward the small things that will affect your score.

Mental Routines

Many successful golfers have mental routines they go through before they take a shot. Having mental routines improves the golfer’s focus and keeps him grounded.

If you watch golf professionals close enough you may be able to recognize each one’s pre-shot routines. A particular golfer may do things such as touching his face, walking a certain way toward the teeing area when he is going to address the ball, rituals he takes before a putt, and so on. While we can’t know what’s in their minds, picking up on a professional’s routines can be fairly easy—if you watch them long enough.

You should seriously consider coming up with a mental routine of your own. A pre-shot routine can be whatever you want it to be. It may be a set of thoughts, movements, checkpoints, etc. Mental routines are as personal as the individual who makes them, and one person’s mental routines won’t work for another because each person’s psyche is different.

Having a pre-shot routine can keep you from wasting time psychoanalyzing what you should do and it can keep your mind from chasing rabbits—which can produce stress in the mind and body. And, as you know by now, stress in the body can hinder the golf swing.

If you start working on and developing your pre-shot routine you’ll no doubt find that your scores will improve and you’ll become a more consistent golfer. With that said, don’t look at your mental routine as a magic wand. Just look at it as something that can better your game once it becomes second nature to you on the course.

Getting Started

The only way to become a golfer is to take the plunge and begin. The best thing beginners can do is to work on their swing and putting at home, and also go to a practice facility such as a driving range.

A driving range is a designated place where golfers go to work on their golf swing and long shots. They are given a bucket of balls to hit over an area that has numbers marking distance. The great thing about driving ranges is you don’t have to go pick up your balls! A machine will generally do that for you. 

Other benefits of going to a driving range include the fact that you can go by yourself, you aren’t required to wear special clothes, and you don’t have to have much in the way of equipment. Many driving ranges even rent clubs.

With respect to clothing, while there are generally no dress codes at driving ranges, you don’t want to show up shirtless or wearing very short shorts. A collared shirt, medium to long shorts, or pants, will work fine.

If you aren’t happy learning on your own and taking it slow, you can always sign up for golf lessons. Golf lessons are a great way for you to get the undivided attention you need and you can ask all those questions you are dying to know, but are too afraid or embarrassed to ask in front of other golfers. Golf lessons will also speed up your results.

When shopping around for teachers you need to understand that anyone can call themselves a professional instructor. Opting for a teacher that is a member of the Professional Golfers Association, recommended by a golf club, or a teacher that a friend highly recommends, is always a better idea than just picking somebody out of the phone book at random.

Before you get locked into golf lessons with an instructor, ask if you can observe a lesson first. This will give you a good idea of how the instructor carries himself and how he teaches. Most professional instructors will gladly allow prospective students to sit in and watch a lesson with another student, as long as the student having the lesson doesn’t mind.

When you are observing the instructor, here are some things you should watch for that will show that he is a good instructor:

  • He seems to have a love of teaching and believes his student will improve.
  • The instructor is more interested in teaching the mechanics of golf than showing off his skills.
  • He acts like a professional.
  • The instructor doesn’t give the student too many things to conquer at once and works on the fundamentals.

Whether you take lessons from an instructor or you practice on your own at home and at a driving range, you’ll know it’s time to hit the golf course for a round of golf when you have improved enough that you don’t miss the ball repeatedly—and you can get the ball airborne more times than not.

When it does come time to go to a course, it’s a good idea to begin golfing on courses that are not overly populated by skilled players, or courses that are less intimidating. There are many courses that cater to beginning golfers—and when you arrive at the course, don’t be intimidated by your lack of skill. Everybody stinks at golf in the beginning and practice is the only thing that will improve your skill level.

Also, keep in mind that frustration is often the name of the game for golfers. If you can understand that, you’ll be able to deal with it better when it does come around. Even skilled golfers get frustrated and they know exactly what they’re doing!

 

Golf Terms That You Need To Know

It’s no fun being a beginning golfer and not understanding the terminology that other golfers use. Here is a long list of golf terminology you may hear, and their meanings:

Aboard: Getting safely on the green from an approach shot.

Ace: A hole in one.

Across the Line: When your golf club gets out of line, generally at the top of your backswing.

Address: Taking your stance and placing your club head behind the ball.

Aim: The direction you want your ball to go.

Air Mail: When a shot is airborne and goes completely over something—such as the putting green. 

Air Shot: Missing the ball when you swing at it.

Albatross: Three strokes under par.

Alignment: Your body’s position in relation to the target line.

All Square: When all the scores are even in match play.

Approach Putt: A long putt shot that is not intended to go into the hole.

Approach Shot: A shot that is intended to land the ball on the putting green.

Apron: The area surrounding the putting green that separates the green from the fairway.

Army Golf: When a golfer plays a hole that makes him cover a lot of ground, generally he goes from one side of the hole to the other

Attend: This refers to one player holding and removing the flag for another player.


Away: This term refers to the ball, or player, that is farthest away from the putting green or cup.

Back Door: The area of the hole that is farthest away, or the rear of the hole

Back Nine: The last nine holes that are played.

Backspin: A reverse spin on the ball when it’s airborne.

Backswing: The backward part of the golf swing—the part of the swing from the ground and pulling the club behind the head.

Baffling Spoon: This term refers to a wood, or a lofted wood.

Bag Drop:  The area at a golf course where golfers can go to unload their golf bag prior to parking their vehicles.

Bail Out: To aim your ball away from an obstacle or hazard.

Balata: Rubber like material that is used to make soft golf balls. 

Ball Bound: This term is used to describe when a person is too focused on the ball—which results in him being unaware of the fundamentals and technicalities of the golf swing.

Ball Marker:  Something that is placed on the putting green to mark the position of your ball. This is usually something small, like a coin. 

Ball Washer: A mechanical device that can be found at some golf courses that will wash and scrub golf balls.

Balloon: When a shot goes higher than intended in the air, generally into the wind, which causes the ball to fall short.

Banana Ball: A ball that curves in the shape of a banana, basically an extreme right slice.

Birdie: One stroke under par.

Bite: A ball that has heavy backspin applied to it so that it will stop and not roll when it lands.

Blast: A shot from the bunker that sends the ball and sand onto the green.

Blind: A shot where the golfer can’t see where the ball will land.

Block: A shot where the ball goes to the left.

Bogey: One stroke over par.

Break: The tendency of the ball to either roll right or left on a putting green, instead of in a straight line.

Bunker: A depression in the course that is generally covered with sand.

Bunker Fairway: A bunker that is located right on the fairway.

Bunker Greenside: A bunker that is right next to a putting green.

Carry: How far the ball will go through the air.

Casual Water: Any water that is temporarily on the course and is not part of the course. This may include puddles, ice, and water that is overflowing from the course’s ponds or lakes.

Chip: A short shot that golfers generally take when they are close to the green. This shot is intended to go a short distance in the air, land on the green, and roll toward, or into, the cup.

Chunk: When a golfer takes a golf swing and it hits the ground a few inches before the ball and a large chunk of ground comes out as a result of the impact.

Clone: A generic term used to describe golf clubs that aren’t name brand.

Closed Face: This is when the clubface is angled toward the player’s body.

Come Backer: A putt that is taken after the previous putt went past the cup.

Condor: Four under par, or a hole in one on a hole that is a par 5.

Dead: The prediction that there is no favorable outcome possibility for a player’s shot.

Dimple: The indentions on a golf ball.

Divot: The chunk of grass that comes up when it’s been hit by a club.

Dog Balls: Scoring an eight on a single hole.

Dog Leg: A reference to the fairway bending right or left.

Double Bogey: Two strokes over par.

Double Eagle: Three strokes under par.

Downswing: The part of the golf swing that refers to the swing from the up position to impact.

Draw: A shot that curves a bit to the left.

Drive: The shot that is made at the beginning of each hole from the teeing ground.

Eagle: Two strokes under par.

Explosion: A shot from the bunker that sends the ball and sand onto the green.

Fade: A shot that curves a bit to the right. 

Fairway: The area of the golf course that leads from the teeing ground to the putting green.

Fat Shot: A poor golf swing that catches grass or dirt, which results in a slow ball, or a short ball.

Flop Shot: A shot that a golfer takes from an open stance with an open clubface so the ball will travel high up in the air and land on the green.

Fried Egg: When the ball is half buried in a bunker.

Front Holes: Holes 1-9 on a course.

Gimmie: A shot that all players agree that can count automatically without it actually being played out.

Goldie Bounce: This refers to a player’s ball hitting a tree in the rough and bouncing out onto the fairway.

Green: The area where the cup is located.

Green Under Repair: This refers to an area on the golf course that is currently being worked on or being repaired. If a player’s ball lands in this area, the player may drop his ball outside of the area with no penalty.

Handicap: A calculation that is given to players so that play is equal.

Handsy: A description of a player who has too much wrist movement when he is putting.

Hardpan: An area that has very hard turf.

Hazard: An area on the golf course such as a sand bunker or permanent water.

Hole in One: Getting the ball into the hole with one shot from the teeing ground.

Hook: A shot that curves sharply to the left.

Hosel: The crooked area on the club where the club head connects to the shaft.

Inward nine: The back nine holes.

Know More About Golf

Iron: A golf club that is made out of solid metal.

Knock Down: A shot that has a low trajectory that is often used during strong winds.

Lay Up: Taking a short shot in order to avoid a hazard, or to get your ball into a particular spot.

Lie: The ground where the ball is laying. There are good lies and bad lies. Good lies are the fairway and putting greens, bad lies are rough areas such as bunkers.

Line: The path you expect the ball to go, especially when putting.

Links: An ocean course that is fairly windy and absent trees.

Loft: The angle between the golf club’s shaft and the golf club’s face.

Match Play: When a team of players compete against each other on a hole by hole basis.

Medal Play: This is when the winner is determined by the fewest strokes per game.

Member’s Bounce: When a player’s ball position improves because of a bounce.

MGA: This stands for the Mediocre Golfer’s Association.

Misread: To inaccurately determine the line of putt.

Mulligan: A shot that can be replayed or done over.

Nassau: A bet that includes a bet on the first nine, the back nine, and the entire round of golf.

Open Face: The clubface is angled away from the player’s body.

Ostrich: Five under par. An almost impossibility—unless a player gets a hole in one on a six par hole.

Outward Nine: The first nine holes.

Out of Bounds: The area outside of the golf course’s boundaries.

Par: The standard shots that are needed to get a ball into the hole from the teeing ground. Par stands for professional average result.

PGA: Professional Golfers’ Association.

Pitch: A short shot, generally within 50 yards, that is shot with a high lofted club.

Pitch Mark: The area where a ball lands that causes a bit of damage to the ground. Players must repair the damage before they move on.

Plugged Lie: When the ball is half buried in the ground.

Pop Up: When the ball is struck in such a way that the ball shoots straight up in the air.

Pro: A professional golfer who either teaches or plays golf for financial rewards.

Pull: A shot that goes directly left.

Punch Shot: A shot that is taken so that it has low trajectory. This is usually done if a player finds himself among trees or combating high winds.

Push: A shot that goes directly right.

Rough: The area on the course that has taller and coarser grass than on the fairway.

Sandbagger: A player that has a high handicap, yet his skills don’t indicate that he should. A sandbagger is generally known as someone who inflates his handicap in an attempt to win bets.

Sand Trap: A bunker around the green that is filled with sand.

Sand Wedge: A golf club that has a high loft that is designed for use in sand bunkers.

Scratch Golfer: A golfer who has no handicap or his handicap is zero.

Shank: A shot when the golfer hits the ball with the hostel of the club, the crooked area on the club where the club head connects to the shaft.

Short Game: The shots that take place on or near the putting green.

Slice: A shot that curves sharply from the left to the right.

Snowman: A shot of an eight on a hole.

Sit: This term is used by golfers when they tell the ball to drop and land, instead of rolling after the landing.

Stroke Some Balls: The terminology golfers use when they are referring to going to the driving range to hit balls, or playing a very relaxed round of golf.

Stymie: When one player’s ball on a putting green blocks the path of another player’s ball to the hole.

Sweet Spot: The place on the club where the ball will get the best results.

Talking Golf: This is when all of the players in the group agree that conversation doesn’t have to stop when players take their swings—as long as the conversation doesn’t interfere with the players’ shots.

Target Line: The line between the ball and its intended target position.

Tee Box: The area where the golfer must make his first shot on each hole.

Thin Shot: This is when the club strikes too high on the ball.

Topped: This is the term golfers use when the ball is only struck on its upper half, which generally results in a rolling ball, or a ball that will bounce rather than fly.

Unplayable: A ball that is declared unfit for play because it is in a hazard area, or out of bounds. However, players can declare their balls unplayable at any time during a round of golf. They just have to drop the ball within two club lengths of the original position, or where the ball was last played, and a one shot penalty is applied. If a ball is declared unplayable by a player because of a hazard, the ball must be dropped within the hazard.

Up and Down: The term used to describe when a player gets the ball into the hole with two shots when they start off the green.

Wedge: An iron club that has a loft more than a 9 iron.

Whiff: A swing that doesn’t make contact with the ball, and it must be counted as a stroke.

Wood: A club that is made out of wood, or metal, that has a bulbous head.

Yip: This term describes a golfer who twitches while putting.

Zinger: A ball that is hit hard and high.

 

 

How to Become a Good Golfer

There really is no secret to becoming a good golfer. That statement may frustrate you, but it’s true. There is no magic spell that will make you a good golfer. It takes work to become a good golfer. It takes dedication and practice to develop your game.

Golf should be approached like anything else—with the understanding that the more time you allot to it, the better you will become.

While there is no secret to being a good golfer, there are some things that can help you become a good golfer.

Read all you can about golf.

Watch the professionals every chance you get.

Practice your long game at the driving range.

Practice your short game at home, or on a practice green.

Work on your mentality.

Practice your putting until you can average no more than two putts per putting green.

Develop your chipping so you get your ball onto the green and as close to the hole as possible.

Understand that once you develop a proper swing you will use it for every club; you will NOT use a different swing for different clubs.

Learn where to properly position the ball for each club in your bag.

Spend enough time actually playing the game to be able to recognize what your strengths and weaknesses are. This will enable you to pinpoint what areas you need to work on when you practice. In addition, knowing what your strengths and weaknesses are will help you make good decisions on the course.

Learn to always take a practice swing before you take your shot—even if you only take a half swing. After your practice swing, walk up to the ball, get in position, and take the shot. No fooling around or you’ll psych yourself out.

Relax. Relax. Relax.

Recognize when you are tired, frustrated, or downright angry. In those instances, take a break. If you continue, you’ll probably not do well, and you may develop bad habits.

Keep a balanced life and always keep the big picture in mind.

Remember that golf is just a game. It shouldn’t interfere with your family, friends, and work. If you find it is interfering with your personal and work life, you are probably taking the game way too serious and it’s probably not as fun as it once was for you. 

Avoid Golf Injuries

  • To become a better golfer and enjoy the game, you’ll need to avoid golf injuries.
  • The average golfer will play about 35 rounds of golf a year—in addition to practicing. While golf is generally a low risk sport compared to sports such as football or skiing, golf does have its fair share of common injuries, and statistics show that around 80 percent of these injuries are the result of overuse.
  • It’s a given that the better shape you are in and the more flexible you are, the less likely your chances will be of developing a golf injury. However, injuries can happen to even the most physically fit golfers.
  • Here is a rundown of the types of golf injuries that are most likely to occur and how you can avoid them:
  • Injuries to a golf partner due to errant backswings. Follow golf etiquette and make sure that no one is within your swing range before you take a shot. Also, make sure you are not within another player’s swing range when they are taking a shot.
  • Injuries due to golf clubs being thrown in anger or disgust. These types of injuries can be very dangerous. You can avoid having these outbursts by developing your mental game and being mindful of players who have angry outbursts. Not only can throwing clubs result in injuries, it’s very unattractive and makes a player look immature.
  • Injuries that have bone jarring effects on the player’s body. These types of injuries are often caused when a player swings the club, but instead of it hitting the ball, it hits the ground. While this situation can happen anywhere at any time, the more skilled you become, the less likely it will occur.
  • Injuries and pain in the lower back. These types of injuries can be avoided by having the proper golf swing, increasing the range of motion in the lumbar spine extension and the hip, as well as stretching prior to practice or a round of golf.  
  • Injuries from carrying a golf bag. Carrying your golf bag every time you play can increase the chance that you’ll have back, shoulder, and ankle injuries. Golfers can avoid this by driving a golf cart instead of walking the entire course, or having a golf bag that can be pulled.
  • Injuries and pain in the elbows. Elbow injuries are often the result of a poor swing, overuse, and inadvertently hitting the ground with the club instead of hitting the ball. Developing a proper golf swing, recognizing when you are golfing too much and taking a break, and stretching prior to practice or a round of golf can help reduce elbow injuries. 
  • Injuries and pain in the wrists. Wrist injuries are often the result of overuse, or weak muscles. Wrist injuries can be extreme, resulting in players having to take steroids and wear splints. Strengthening the forearm and hand muscles can go far in lessening wrist injuries. 
  • Injuries and pain in the shoulders. Shoulder injuries, including rotator cuff problems, as well as bursitis and tendonitis can develop in the golfer’s lead arm. Doing exercises and having warm up routines that target the shoulders can decrease the incidence of shoulder injuries.
  • Lightning injuries. Golfers can avoid lightning injuries by seeking shelter in a clubhouse or a vehicle during a storm and being mindful of weather that is prone to produce lightning, such as those fast-developing storms that can occur on summer afternoons. Golfers should avoid standing in the middle of the fairway, near or under isolated trees, or near metal poles if lightning is in the area.  Golfers caught in a storm should lie down in a sand trap, or bunker, and wait for the storm to pass.  

 

Make it a Family Sport

 

You will become a better golfer and the game will be much more enjoyable for you if your family becomes involved in the game. In today’s busy world, people need to take advantage of all the ways they can to spend quality time together. Family golf is a wonderful way for busy families to spend time with each other because golf is a sport that men, women, youngsters, and seniors all can enjoy—regardless of their golfing abilities.

 

Helpful Golf Associations

Here is a list of the most helpful golf associations. You can visit their websites to view helpful information such as player bios and stats, as well as the full list of golf rules and guidelines for junior and women golfers.

American Junior Golf Association

1980 Sports Club Drive
Braselton, GA 30517
1-877-373-2542
Phone 770-868-4200
Fax 770-868-4211

www.ajga.org

 

United States Golf Association

Golf House, Liberty Corner Rd.
Far Hills, NJ 07931
Phone: 908-234-2300
Fax: 908-234-9687

www.usga.org

 

 

Professional Golf Association of America

100 Avenue of the Champions
Palm Beach Gardens, FL 33418
Phone:  561-624-8400

www.pga.com 

 

Ladies Professional Golf Association

100 International Golf Drive
Daytona Beach, Florida 32124-1092
Phone: 386-274-6200
Fax: 386-274-1099

www.lpga.com

 

Family Golf Association901 Cherry Valley Road
Princeton, NJ 08540

Phone: 609-466-8191

www.familygolf.com

For a directory of golf courses and driving ranges in your area, you can visit GolfLink at: www.golflink.com. Their course directory contains information and statistics on nearly all of the golf courses that are located in North America.

 

Learning and Mastering the Putt

Did you know that about 40% of the total strokes you’ll make during a round of golf are putts? It’s true—and that’s why having an effective putt is so important.

There is a common phrase used in professional golf. It says: You drive for show, but you putt for dough.

Professional golfers know how important the putt is; they also understand that to the outsider looking in, putting may not be exciting and interesting to watch, but putting accurately makes for some exciting and interesting wins.  

Most golfers enjoy putting and they don’t look at working on their putting game as a chore. They know that putting makes up nearly half of the game and for most beginning golfers, they find that putting is a lot easier to master than swings.  In addition, most golfers find that after mastering the putt their long shots soon improve.

Putting Mechanics

The posture you should have during putting is generally the same as when you are executing a full golf swing. You want your back straight. The only major difference is that you will want more flex in your knees during a putt—and your stance can vary from being shoulder length wide, or you can have your feet almost together.

As for your arms and shoulders, you can have them bent or straight when you are putting.

In order to reach your goal of making a successful putt, make sure your arms maintain their position throughout the putt. So, if you putt with your arms bent, keep them bent and don’t change their angle during your putt. Likewise, if you putt with your arms straight, keep them straight throughout the putt.  

Place your ball opposite your left heel and keep your hands at least level with the ball. If your hands are a bit ahead of the ball, that is fine, but they should never be behind the ball. Try out different putting grips until you find one you are comfortable with.

When you are putting, think of your arms as a clock pendulum. Nothing moves on your body but your shoulders and arms. Your hands, wrists, hips, and legs don’t move.

There is no weight shifting during putting.

When you putt, never take your eyes off the ball and don’t track your putter with your eyes.

Beginning golfers can build up their putting confidence pretty fast with practice.

Reading a Putting Green

Reading a green is simply looking over the area and deciding how you need to putt the ball from its present position so it will roll and end up in the cup.

Many golfers liken reading a green to imagining water flowing on the green toward the cup. If you can imagine how water would flow over a putting green from where your ball is located, you can quickly learn how to read a green and see how your ball will travel. Just like water, your ball will go from the high side of the putting green to the low side of the putting green.

After you’ve determined the high and low side of the putting green and the way your ball will roll toward the cup, get behind the cup and squat down so you’re looking through your ball to the cup. This will enable you to see any slopes so you can choose a target line for your putt. For instance, if you feel the slope may make your ball go a little to the left of the cup, choose a target line that will take your ball a bit more to the right.

After you’ve determined the target path you want your ball to go on, you will have to figure out how hard to putt the ball. Because you can’t see the cup when you are putting—because your eyes are to stay on your ball—it’s a good idea to do a few practice putts while you are looking at the cup. This will give you good depth perception and enable you to estimate how hard your putting stroke should be.

Finally, most successful golfers will look at the cup and then take their putting shot within five seconds. It may seem a bit awkward to do this, but with practice it will get easier and become second nature to you. Have you noticed how the pros will look at the cup, then their ball, then back to the cup a few times? They do this to keep their depth perception accurate.

 

After you’ve putted around on the greens a while and seen how the ball reacts, you’ll be able to read greens successfully. Don’t be too hard on yourself if you make mistakes in reading the green. Everybody does it and like most everything in golf, it takes practice, practice, and more practice.

 

Putting Tips

While every golfer is different, here are some putting tips that can help any new golfer:

Many beginning golfers don’t understand why they don’t putt straight and it’s simply because they don’t make contact with the ball at the middle of the putter. Just like the long shot, you will have to practice your putting swing to make contact with the ball exactly in the middle of the putter. Until you are able to get your putter to make contact with the ball in the proper place, your putting will suffer because your ball will not roll straight.

After you’ve learned how to consistently hit the ball with the center of the putter, you need to work on properly targeting the hole so the ball rolls towards it. Aligning yourself properly and targeting can take a bit of practice, but once it’s learned it will stay with you. The great thing about learning this skill is that it can be practiced most anywhere—home, office, backyard, etc.

If your ball isn’t making it to its target you will need to work on properly accelerating the club head. Many new players will inadvertently slow the putter down right before it makes contact with the ball. This is wrong. You should be accelerating the club head when you come in contact and strike the ball. Simply being conscious of this can work wonders and help you stop from slowing down your putt.

A good exercise you can do virtually anywhere—at home or at the office—is to place a coin on the ground and work on putting to the coin three times from one foot out, two feet out, and so on. Anytime you miss the coin, you have to start over. This exercise builds your concentration, focus, and small distance putting skills.

A good exercise to train you to keep your eye on the ball is to place a coin on top of your ball when you are practicing. Your goal is to keep your eye on the coin until you see it land after the ball has been struck.

To practice your long putting game, go to a practice green and set a golf ball right next to the fringe, or the area where the putting green ends and the higher grass begins. Next, walk about twenty paces away, which will be about 50-60 feet, and put a golf tee in the ground. Your goal is to putt as many golf balls as you can to the target ball next to the fringe without going into the fringe.

As mentioned, most beginning golfers find they can master putting easier and faster than they can the golf swing. Don’t become so focused on practicing your swing that you neglect your putt. When putting practice gets tedious, just remember how important it is to your overall score. After all, your putting may be what wins the round.

 

Your Grip and Posture in Swinging

When you first begin to golf, you may think it’s impossible to ever learn how to swing successfully. There are a lot of factors that go into having a good golf swing and that’s the primary reason it’s hard for beginners to determine where their swinging problems are coming from.

There is no doubt about it, without a good golf swing you won’t be very successful at golf—and you probably won’t stick to the game. The only thing that will improve your skills is patience, practice, and possibly enlisting the help of a professional to give you pointers.

What new golfers often fail to understand is that the body must be relaxed to perform a successful golf swing. If you are tensing up in frustration, or because you are nervous or trying too hard, the chances are high that your golf swing will suffer.

Try your best to relax. Keep in mind that being tense and stiff will hinder your golf swing—and learn to recognize when you are tense and stiff! You’d be surprised at how quickly your golf swing will improve when you approach it in a relaxed and comfortable mind-set.

Most beginning golfers want a quick fix and they want to learn how to master their golf swing on day one. While some beginning golfers may pick up the golf swing quick, the truth is that the majority of new golfers won’t.

It takes time to learn how to swing correctly—this means practice, practice, practice!

No doubt you’ve watched professional golfers and you’ve seen how different professionals swing, but to put it simply, no matter how different these swings may look to you, all professional golfers have mastered the fundamentals of the golf swing.

The fundamentals are: 

  •  Grip
  • Posture
  • Pivot
  • Correct Hand/Arm relationship
  • Alignment

Grip

To master the grip you should know that your hands should be set on the club. This means they don’t move on the club or move the club. All they do is hold on. 

You should also know that you hold the club in your fingers, not your palms. The pressure shouldn’t be overly tight, either, or you’ll develop blisters.  Likewise, if your grip is overly loose you could develop blisters.

To grip, hold the club in your left hand so that it is across your fingers, right beneath your palm. Next, grip the club with your right hand so the club is across the fingers. Cover your left thumb with your right thumb.

You should work hard to get your grip right from the beginning. Once you have found the correct grip, don’t deviate from it.

Posture

If you have a problem with your posture it will show up in your swing. Having correct posture is as crucial to golf success as having the correct grip.

When you set the ball, place your feet shoulder width apart with them slightly flared. The toes of your shoes should be pointing out five to ten degrees.

Don’t lock your knees. Your knees will need to be flexed to perform a proficient golf swing. Most golfers will lock, then unlock their knees, and then slightly bend them to get the correct flex in the knees.

Your back should remain straight. Having a straight back will allow your back to be protected when you take your swing. So, keep your back straight and shoulders back, no slouching.

Your hands and arm position is also crucial. Most golfers will check themselves by standing up straight with their shoulders back. They will then let their arms hang. If they are in the proper position their arms will hang directly below the shoulders. Wherever the left arm hangs is where the club should be positioned.

The easiest things to conquer in a golf swing are finding the correct grip and posture. All of the other aspects of the swing can be developed over time. However, they will never develop properly if your grip and posture are off.

 

 

Pivot, Hand and Arm Relationship & Alignment

Pivot 

Once you have mastered the correct grip and posture, you can move on to the pivot. Here are some exercises that will help you master your pivot:

Exercise One:  How to Address the Ball

Place the golf ball on the ground in front of you and rest a club behind your back as a guide to show you how straight you are standing. Spread your feet as you would if you were beginning to swing—shoulder width apart with feet slightly flared so the toes of your shoes are pointing out five to ten degrees. Equally distribute your weight on your feet. Appropriately flex your knees. Next, bend from your hip socket (with the club still behind your back as guide).  This exercise will show you how to bend from your hip socket while keeping your back straight.

Exercise Two: Mastering the Back Swing

Holding the club behind your neck, across your shoulders, shift your weight over your right foot and release the instep of your left foot. While you do this, tilt your shoulders so that your right shoulder is pointing up and your left shoulder is pointing down.  The left side of your club should be pointing at the ball, or right behind the ball.

During this exercise, your head does not move anywhere, but slightly to the right—and your eyes stay on the ball. The goal of this exercise is so you can see how to make your right foot, hip, and your head stay in a vertical line.

Exercise Three: Master Striking the Ball

From the final position of exercise two, shift your weight from your right foot to your left foot as you lead, or swing, with your hips and point the right end of the club to your right foot. As you do this, release the instep of your right foot so that most of your weight is now on your left foot.

After you complete this motion, your shoulders, belly button, and hips should be facing the target and your eyes are forward, not down.

Once you have mastered these three exercises with the club behind your back, you can try it with the club in your hands—using the proper posture and grip, of course.

Hand and Arm Relationship

If you have the correct grip, the correct posture, and the correct pivot, your hand and arm relationship is probably pretty good.

One way to think of your golf swing and the hand/arm relationship is to imagine that your golf swing operates like a tricycle tire. Your body is the center hub, your arms are the spokes of the wheel, your hands are what connect the spokes to the rim, and the head of your golf club is the rim. If any of these are out of line, the wheel will not turn properly. Thinking about your swing in this manner will help you to avoid snapping your wrists or allowing your hands and arms to move the club head away from the rim

One way to keep the wheel turning is to make sure you keep your right arm slightly bent and your left arm straight when you are addressing the ball—and make sure you have your elbows turned into your body.

Alignment

When talking about alignment, this refers to how you position yourself in relation to the target, or the area where you want your ball to go. If you have everything else correct, but you don’t align yourself properly to the target, you’ll be disappointed in your shot.

When it comes time to take your shot, think about nothing but the target and focus on it. If you are thinking about something else on the course, or glancing at something else, your body will gravitate toward that point, instead of your target.

Next, pick something that is in front of the ball and in line with your target. This could be something such as a particular blade of grass or a twig. Whatever it is, it should be within a foot of the ball and something that you can see when you look down at your ball. Make sure your club head is facing this target when you align your shot—and that your hips and shoulders are in an imaginary line that is parallel to the target.