More Practice and Mastery in Swinging

Order, Order, Order

 

Work on the five fundamentals in order: grip, posture, pivot, hand/arm relationship, and then alignment. It’s important to be proficient in each area before you go on to the next. An error in any of the five fundamentals can throw off your entire golf swing.

Pictures and Video

Many golf instructors will video their students when they are swinging. This lets students see their problem areas in their golf swings. Even if you aren’t taking lessons, you can have someone take a video of you while you are practicing your swing, or you can set it up on a tripod and do it all by yourself. Many times, seeing your golf swing on video will quickly clarify your weak areas and pinpoint what you need to work on. Video is a very effective tool for beginning golfers who can’t figure out what they are doing wrong.

 

Which Club to Use?

Beginning golfers often are confused over golf clubs. They don’t know when to use what club. To put it simply, each golf club is made so it will affect the ball differently. Some clubs will make your ball go far, others will help you get out of a bunker or rough area, or help you get the ball into the hole.

The only way you’ll learn which club to use is to practice and to use educated guesses based on your previous practices. To begin, go to a driving range and start gauging how far your ball goes with different clubs. Over time you’ll be able to make good decisions about which club will suit your goal—and the yardage possibilities of each club will be second nature to you. 

To help take some of the mystery out of golf clubs you should know that the higher the club number, the more lift the club will have and the shaft will be shorter. These shorter clubs that have more “loft” will make balls go a shorter distance than a longer club that has less lift.

Suffice it to say, the low numbered clubs will have less loft and they are generally used for line drives. Higher numbered clubs that have more loft are used when you don’t want your ball to go too far.

As far as where you position the ball, it will depend on which club you are using. As a general rule, as the loft of the club decreases—and the club number goes downyou should place the ball father up into your stance and closer to your front foot. When hitting woods, you’ll want the ball position just inside where your left heel is located.

Let’s say you want to hit a low shot. In this case, you will want to move the ball back a bit further in your stance. If you want to hit a high shot, move the ball forward. 

Swinging Tips

  • One of the most important things you can remember about golf is that it’s not really an arm and wrist game. The power in your swing will come from your legs and your trunk.
  • You will have to ignore the natural feeling of wanting to look away from the ball when you begin to pull your club back. Keep your eye on the ball at all times during your swing. If you don’t, you increase the chance that you won’t make contact with it.
  • Never turn your head, or look up, before your swing is complete to see where the ball goals. Don’t raise your head until you are certain you have made contact with the ball.
  • Come up with something you say to yourself each and every time you step up to swing that will help you focus on the ball. Even something such as, “I’m really focusing on this ball” can help you focus.
  • Your goal is to swing through the ball, not swing at the ball. Complete your stroke; don’t stop your stroke after you’ve made contact with the ball.
  • Many golfers will drop their right shoulder after they’ve struck the ball. This is not good. A proficient golf swing does not stop after impact, it continues. Once you learn to swing through your stroke, so that your shoulder is past the ball and your left foot, you’ll see your distance increase.
  • An exercise that will help teach you to swing through the ball is to place a tee in the ground about six to eight inches in front of the ball. Try to not only hit your ball, but also the tee in front of it.
  • Don’t swing too hard at the ball. All a hard swing does is prove that you have strength, but accuracy is the name of the game. Going the distance comes from accurate swinging, not power shots.
  • If you find yourself swinging too hard, it may be that you are too tense. If you relax a bit you’ll probably find that you won’t swing as hard. Putting your feet a bit closer together can also help reduce your power. After you’ve mastered the mechanics and accuracy of your swing, you can then hit the ball harder.
  • To keep your center of gravity during your golf swing, keep your feet in the same position throughout your swing—in other words don’t take your feet entirely off the ground and place them back down. Also, when your club makes contact with your ball your feet should be firmly planted on the ground.
  • Feel every part of your swing. If you notice that you are tensing up right before your club makes contact with the ball it can result in your balance being thrown off—which results in your club head not remaining in a straight line as it comes down. 
  • If you are slicing your shots, you are not hitting with the center of your club. Practice your swing until you get proficient at centering the club head.
  • It’s not crucial that your left arm stay absolutely straight throughout your backswing; you can bend it slightly, just make sure it’s straight when your club comes down and you strike the ball.
  • If your practice swings are good and your real swings are off, the chances are high that you are failing to “feel” your swing when you step up to the ball. Beginning golfers often psych themselves up when they step up to the ball and they forget how to feel the swing because they are concentrating on where they want the ball to go, how hard they should hit the ball, etc. Try to approach your real shots with the same relaxation and awareness you experience with your practice swings.
  • Avoid watching beginning golfers swing and try to watch as many good players as possible. You’d be surprised how what we see can become part of what we do. Imitation is often done unconsciously, so avoid focusing on how beginning golfers swing so those images aren’t in your mind.
  • Avoid golf swing advice from beginning golfers.
  • When you do practice, focus on what you’re doing. It’s better to spend 15 minutes of focused practice than an hour of goofing off. Also, take breaks when you need to. No one swings very well when they are frustrated or tired.  
  • Avoid sunglasses as they can impair your depth perception. This is why you see so many professional golfers wearing hats or sun visors instead of sunglasses.
  • A lighter grip will get your ball farther than a tight grip because a tight grip generally means the muscles are tense.

Remember that the golf course is the place to play golf, not practice or work on your golf fundamentals. Practice your fundamentals at driving ranges and at home.

Common Shots and Shot Descriptions

Most every shot that you will take in a round of golf will be slightly different than the next.  This is because the area where your ball is located will vary, as well as the ball’s distance from the putting green. With that said, there are names that are used to describe the shot and put it into a category. These shots are as follows:

A chip shot is a very short approach shot that is taken with a lofted shot. A chip is used to get the ball out of a hazard and onto the fairway or green.

A chunk shot is when the player hits the ground behind the ball, instead of the ball.

A draw shot is when the golfer closes his clubface relative to the swing path so the ball will be shot from right to left in a curving motion.

A drive is when the player hits the ball from the teeing area, or the fairway. The intent of this swing is to get the ball to travel a long distance. This shot is the longest and players will use a 1 wood, or the driver, to accomplish this shot.

A fade shot is when the ball goes from left to right in a curving motion. This is generally an intentional shot.

A flop shot is when the player will open up the club face when he is doing a chipping shot. The goal is to have the ball go over an obstacle, but stop when it lands on the ground.

A hook shot is when a ball goes severely right to left (for a right-handed player). This is often a shot gone bad, but very experienced players can do this on purpose.

A pitch shot is similar to the chip shot and the intent is to get the ball to roll across the ground once it has landed.

A punch shot is when the player takes a low lofted shot in an attempt to avoid going into the wind or hitting overhead obstructions.

A putt is made on the putting green and its intent is to roll the ball across the green toward or into the hole.

A shank shot is when the player has hit the ball on the area of the club where the club head and the shank meet.

A slice shot is similar to the hook shot, but the ball goes severely from the left to the right (for right-handed players).

An approach shot is the shot a golfer takes in an attempt to land his ball on the green.

 

Rules of Etiquette

There is a lot to learn about the rules of etiquette on the golf course and the more you play the more you will discover.

Golf etiquette/rules are not so much geared around being mannerly as they are geared around being respectful of your fellow golfers and doing things that ensure everyone in the area is safe.

Some of the more important rules of etiquette are as follows:

Never swing your club until you are certain it is safe to do so. Make sure all fellow golfers and spectators are safely out of the way. Also, make sure you are out of the path of a golfer’s swing.

Never swing and hit your ball until you are absolutely certain that golf groups ahead of you are out of the ball’s range.

Never talk or make noise when another golfer is swinging or putting.

The only time it is acceptable to holler or make noise on a golf course is when you see your ball, or another player’s ball, heading toward a person. If this occurs, you should yell “fore!” to alert the individual.

Keep golf carts on the golf paths and out of the grass and away from hazards.

Understand that most golf courses require a reservation to play. This is known as your “tee-time.” While it is possible to get away with not having a tee-time, assume you will need one, especially during busy golfing times. Generally, tee-times are made for groups of four. While it’s possible for two people to play a round of golf together and reserve a tee-time, the club may have you include a pair of other players to make the group equal four. You should arrive a bit early for your tee-time.

Beginning golfers who just want to practice on their own generally find that it’s better if they head to the course during less busy times, such as early in the morning or late in the evening. Not only does this help beginning golfers feel more at ease and comfortable, but it keeps more experienced golfers from being held up behind a beginner. The good news is that some courses give discounted green fees during these less busy times.

The order of play, or deciding who goes first, for a round of golf is generally decided by something casual like tossing a coin in the air. Some golfers will throw a tee in the air and whoever it points to when it lands will go first. This is repeated until the order of play is determined for all players.

After the first hole has been completed, the person who has the lowest score on the hole will go first at the next hole. This is called the “honor.” This is repeated with each consecutive hole. If two people are tied for the lowest shot on a hole, players will revert back to the previous hole’s lowest score to determine who has the honor of going first.

Playing out of turn and not honoring the “honor” can be overlooked if it’s a mistake. However, not showing honor to the player to whom it’s due, or groups deciding to forego the honor system altogether, can be penalized, or disqualified if they are playing in a tournament.  

Players are only allowed to tee off in the teeing area.

If a player has teed off outside of the teeing area, all of the strokes he has taken are counted, but he must tee off again in the teeing area.

A player who takes a tee shot outside of the teeing area and who completes the hole can be disqualified from the game.

It’s not required to use a tee when you are making your first shot at the teeing ground. However, most players do use a tee and beginners are encouraged to do so, too. Most golfers will place a tee between their first and second fingers and drive it into the ground with their thumbs. The height of the tee is based on preference, but most golfers will have it anywhere from one-quarter to one inch, and the longer the club that is used, the higher the tee generally should be, but, as stated, this is a personal decision.

 

The Mental Game of Golf

Golf is a mental game. You can have all the mechanics right, but if you don’t have the right mentality your confidence can quickly erode.

You have to be tough and have a positive outlook to be a great golfer—and you can’t let the misses you’ll have affect your game.

To have the right golf mentality, never, ever put yourself down. If you think that you stink at golf or that you’re going to miss a shot because you missed a similar shot in the past, the chances are high that what you think will become true. What you think becomes what you are. Don’t work against yourself. When you think negative, you are programming your mind to be negative.

Most people don’t even realize they have negative dialogue in their minds until they start listening to what they are thinking. When they do realize they have negative dialogue going on and they work to stop it, they soon realize that negative dialogue is often a habit—a bad habit. It’s a bad habit that must be stopped and reprogrammed.

You have to change your internal dialogue to become a successful golfer. If you don’t, missing a putt may put you off your game for months.

The negative dialogue that is a habit will say: “I hate putting, and I never read the green right.”

The moment you hear this dialogue going on in your head, stop it and replace it with something positive such as: “I want to get this putt as close as I can and I’m going to make it work.”

Once you recognize the negative thoughts going on in your head and how you are sabotaging your own golf game, you can start developing your mental game and become an optimistic player, rather than a pessimistic golfer who lets every bad shot, or round of golf, set them back.

The next thing you should know about the mental side of golf is that it is easy for people to put up barriers in their minds.

What kind of mental barriers have you set for yourself regarding golf?

Many beginning players never perform past a certain level because they don’t expect themselves to. If you are a golfer and you think that you’ll never break 90, or staying in the 90s is good enough, the chances are high that you’ll never score in the 80s. Why? You have limited yourself.

What do the pros of most any sport have in common?  They keep reaching for the next level, no matter how successful their current level may be.

Take away the mental limits you have set on your golf game and know that the sky is the limit. While it’s true that everyone goes through a bad round or two, this doesn’t mean you are incapable of improving and going to the next level. Chalk up a few bad rounds of golf to experience and move on. Don’t let a few bad experiences develop into mental limitations and how you see yourself as a golfer. If you let that happen, you’ll never play at your best.

The next aspect of golf’s mental game is understanding that it’s a game that’s all about focus. Developing focus takes time and a lot of practice.

 

 

Understanding the Game

For those of you who know little to nothing about golf, the game is unlike most other sports because it is played over a large area of land, which is aptly known as the golf course. The average golf course can cover 50 to 160+ acres. No two golf courses are the same and each will have its own design. Some golf courses are open to the general public while others are private. To golf on a private course you will have to become a member of the private course’s golf club—or you can play on the course when you are accompanied by one of the club’s members.

A golf course will generally have 9 or 18 holes and the holes are numbered. The holes must be played in order. You cannot play Hole One and then move to Hole Four. Also, when someone is referring to a “round of golf” they generally are talking about playing 18 holes of golf—even if they are playing on a course that only has 9 holes. Golfers playing on a 9 hole course will simply play the 9 holes twice. 

The goal of the game of golf is to be the player that gets his ball into each of the course’s cups—or holes—with the fewest number of strokes.

These cups are located on areas known as putting greens. The areas leading up to the putting greens include: the teeing area, the fairway, the rough, and the hazard areas.

The teeing area, the fairways, the rough, and the greens—will have different heights of grass on them. As you might suspect, the rough will be the areas on the golf course that have the highest grass on them, and the putting greens will be the areas on the golf course that have the shortest grass.

The hazard areas on golf courses are places you don’t want your ball to go. These areas may be small ponds, sand dunes, pits (sand bunkers), or even wooded areas, or areas with thick vegetation.

Each hole on a golf course will have a “par”—which is a number. This number tells golfers how many strikes a skilled golfer generally takes with his golf club to move the ball from the teeing area, down the fairway, to the putting green, and into the cup on the particular hole.

Golfers use the hole’s par as a guideline and they try to keep their strokes as close to par as possible.

Generally, the pars that you will run across on golf courses will be par-threes to par-fives. However, some par-six holes exist on some courses.

Pars for each hole are determined by the number of yards from the teeing off areas to the putting greens. Of course, special circumstances such as downhill areas, hazard area locations, and other factors affecting the ball are taken into account to determine pars.

The area for each hole where golfers make their first stroke toward the putting green is the teeing area.

The golfer’s goal with his tee shot is to get his ball as far up the fairway as possible. Depending on the hole and the golfer’s skill, it may be possible for a golfer’s tee shot to land directly on the putting green. If a golfer’s tee shot winds up in the cup, this is known as a hole in one

After the golfer’s tee shot, he can either ride a cart or walk to the location where his ball landed. From there, the golfer’s goal will be dependent on the ball’s location.

  • His goal may be to get his ball farther up the fairway, or up to the putting green.
  • His goal may be to get his ball out of a hazard or rough area and back onto the fairway or up onto the putting green. 
  • If his tee shot landed the ball on the putting green, his goal will be to putt the ball into the cup.

After each hole the process is repeated at the next hole. After a round of golf, the golfer with the fewest shots is designated as the winner.

Scoring and Score Cards

As players play a round of golf they keep score on score cards. Keeping up with your golf score is really easy. Each stroke you take on a hole is counted, and at the completion of each hole you will write down the number of strokes you took to complete the hole. After the golf round is complete you will tally these numbers to get your golf score for the entire game. 

The golf course will give you your scorecard prior to a round of golf. Each course’s scorecard will be a bit different because it will contain information about the golf club, a map of the course layout, and the colors of the flags on the different holes. However, all scorecards will have the following information on them, no matter where you golf:

The club rules will be listed. Always read through the local rules of the club where you are golfing because in some instances it may list rules that over-ride the rules of golf. If a situation is not listed in the club rules, then the rules of golf apply.

Each hole will be listed by number. You will also see the length in yards for each hole listed for each tee type. These tee types generally include one for men and one for women. You will also see in this area a place that is listed as handicap

A signature area where you sign off on your score.

 

The reason there is a handicap listed is because golf is set up so that it allows people with different golfing abilities the opportunity to play with each other competitively. Good golfers will generally have no handicap, but beginning golfers will generally have a handicap.

 

Basically, a handicap is the number of strokes a player can get that is over and above what the par is for the course. For example, if a golfer’s handicap is 18, then he receives one shot per hole over and above the course’s par. You should talk to a professional at the club about getting your handicapped determined so you can play competitively with golfers who are more experienced.

After a round of golf is completed, players will tally up their strokes to see what they shot. In addition to golfers telling you what number they shot on a hole or course—such as a 75, 85, 95, or whatever their number may be—you may hear terms to describe a golfer’s outcome for a hole, or a game. Here is a guideline:

 

  •  Triple Bogey: Three strokes over par
  •  Double Bogey: Two strokes over par
  •  Bogey: One stroke over par
  •  Par: Equal to par
  •  Birdie: One stroke under par
  •  Eagle: Two strokes under par
  • Albatross or Double Eagle: Three strokes under par
  • Condor or Triple Eagle: Four strokes under par

 

About Chipping

No matter how long you play golf, you’ll never hit the green each and every time. There will be instances when you aim for the green but it goes on the fringe, the rough area around the green, or into a bunker, instead. This is the result of a shot falling short, wide, or many other reasons.

If your ball has landed just outside of the green and it can’t be putted, you’ll have to use a chip stroke to get it over the fringe, or rough, or bunker, and back onto the green. The goal of the chip is to get the ball to jump over the rough area and onto the green so it can roll toward the hole—and possibly into the hole.

A good golfer understands that not hitting the green with the approach shot is inevitable. So, they learn how to pare down their scores by becoming accurate at chipping. With practice you can become confident when you are chipping. If you work on your chipping game you’ll know which type of shot to play in particular situations, and many times it will become as easy to you as putting.

Chipping properly so that you place your ball in the maximum area to make a putt does require some thought. Things you’ll have to consider are if there are any hazards in the way from where the ball sits and the putting green, and the lie of the ground.

Practicing your chipping game can go far in taking the doubt out of it. If you doubt what you’re doing you’ll become tense, which can lead to a duffed shot. Instead of becoming tense and full of anxiety, know that wherever the ball may be, there is a chipping solution.

To chip, you will want to use a low lofted club, such as a 4 to 7 iron. Position yourself so that the ball is opposite your right toe and stand with your feet about six inches apart. Position your hands fairly low on the grip and a little to the right.

When chipping, keep the club close to the ground, put most of your weight on your left side, loosen up your elbows and take a short back swing—you will be rocking your shoulders instead of turning them—and stop the swing’s acceleration after it has hit the ball.

Basically, chipping is similar to a putting stroke. Your arms and shoulders are acting as a pendulum and there is not pivot.

Chipping from the Fringe

When chipping from the fringe and the lie is good, most golfers will choose a 5 iron. While it’s possible to use a putter when chipping from the fringe, it may not lift the ball cleanly over the fringe like a 5 iron can.

Next, most golfers will position the ball toward the back of their stance—toward their right foot. They will aim the clubface toward the flag and use their putting grip—which is low on the rubber—and use a slow, short, and even swing.

Chipping Over a Hazard

When forced to chip over a hazard and the lie is good, but the grass is relatively high, most golfers will choose to use a sand wedge and let the loft do all the work for them.

Place your hands relatively low on the club, aim the clubface at the flag, and use an early wrist break to create a steep backswing. Don’t approach this shot too delicate or you may wind up in the hazard.

 

 

Continuation of Rules of Etiquette

Continuation of Rules of Etiquette

  • Depending on the hole’s par, where you want your tee shot to go will vary. If you are playing a par 3 hole, your goal will be to land your ball on, or very near, the putting green. If you are playing a par 5, your goal will be to get your ball to land as far up the fairway toward the putting green as possible. 
  • After each player has hit their tee shot, the game is advanced to the ball farthest from the hole—or you could say the ball closest to the teeing ground. This routine continues until the final ball is in the hole. 
  • Once every player has their ball on the putting green, or is close enough to the putting green to see the cup, the flagstick can be removed from the hole. If one player is farther out, the flagstick can be replaced for his shot until he is closer to the hole.
  • It’s acceptable for a player to request that another player hold the flagstick in the hole while they line up their putting shot. However, the flag must be removed as soon as the ball is struck.
  • If a ball is putted and lands in a cup and it still has the flagstick in it, the player can be penalized two strokes.
  • Replace the flagstick before you continue to the next hole.
  • While a round of golf generally takes about 4 hours for walkers and less time for those riding carts, groups that have beginning golfers in them may take more time. If your group is holding up another group and they are continually waiting on your group, you should extend them the courtesy to “play through” – this means that you let them go ahead of you. This is golf etiquette and it’s rude to keep another group of players who have a quicker playing pace waiting.
  • If you are in a group of 4 and a group of 2 is behind you, wave them on through as they will be slowed down by your larger group.
  • Players are not allowed to touch or move their balls from their resting positions. Violating this rule will result in a one stroke penalty.
  • If a ball moves on its own or because of outside interference that is not player related, there is no penalty.
  • If another player accidentally moves another player’s ball, it can be replaced to its original spot without a penalty.
  • If playing on a team, no players are allowed to move or touch their teammate’s ball. If they do, a one stroke penalty will be handed out.
  • Players are not allowed to do anything to the area around their ball—such as flattening grass or lifting buried balls out of the sand—and they are not allowed to let anyone do this for them.
  • Any player who pretends to make a practice swing in an attempt to rearrange the area surrounding the ball will be penalized.
  • If a player’s ball becomes damaged to the point that it’s no longer fit for play, the ball can be replaced with another in the sight of opponents. This can only be done on the hole where the damage occurred and the replacement ball must be placed where the damaged ball was located. 
  • If players lose their balls, or they go out of bounds and are not retrievable, players can take a one stroke penalty and play a new ball from the original spot that resulted in the ball being lost or going out of bounds. However, in addition to the one shot penalty, they must also count the original shot that resulted in the lost, or out of bounds, ball.
  • If a player’s shot should tear up the grass, known as a divot, it should be repaired as best you can.
  • Shots made from sandy bunker areas should be restored back to normal after a shot is complete.
  • Never take too much time on the putting green after the hole is complete. After you’ve finished up, move along. You can mark your card after you are off the putting green.

These are just a few of the rules of etiquette that you should know and they can serve as a great foundation for beginning golfers. As more time passes and you play more often you’ll be in situations where you can learn more.

 

Chipping Tips & Getting Out of Sand Bunkers

Chipping Tips

 Experiment with your chipping shots so you’ll know which club to take and what shot to take in most any given situation.

  • Learn how to create different shots with clubs that have different lofts and make them work for you. Be creative when practicing, but don’t overreach yourself when playing.
  • Practice using different clubs on different lies so you will know how to develop good chipping techniques in most any situation.
  • Place many balls in the same position and use a different club on each ball to see how it performs. After a while, you will find a favorite club. Repeat this process from a different position.
  • To keep your ball in the target line, open the clubface square to the ball and open your stance.
  • Never waste time worrying about your technique when playing. If you do, you’ll find that you become tense and your shot will be thin. Trust your instincts.
  • Don’t take an overly long time, but feel free to take the time to visualize the chip, read the green, and make sure you have the proper ball to target line.
  • Don’t lift your head too early after your club makes contact with the ball; if you do, you may thin your shot.
  • If you find that you are overshooting the flag, or falling short, you are probably not accessing where the ball will bounce first. To overcome this, visualize where the ball will first bounce, make your shot choice, and take it.
  • Even when you are practicing your chipping, you need to keep your competitive mentality. Set goals for yourself or you’ll become bored with practicing very fast. Look at every chip as a potential match winner so that you’ll have enough mental pressure on yourself to perform well each and every time you take a shot.
  • Imagine that you can only take two shots; one from the rough, or fringe, and one to putt the ball into the hole. After you’ve mastered this, you can work on getting the ball into the hole with a chip.

A good way to practice pitching and chipping is to invest in something like a small plastic children’s pool. Work on chipping and pitching your ball into the pool. It makes for some great practice.

Getting Out of Sand Bunkers

 

Every golfer will find himself in a bunker at one time or another. When your ball ends up there, and believe me it will, don’t freak out. Bunker shots are really not hard if you remember these tips:

  • If you find yourself having to take a shot from a shallow fairway sand bunker, use a mid iron or a 5-7 wood. This will enable you to not only get the ball out, but also up the fairway 40-50 yards, too. If you are using the iron, choke down a bit on the club and you may end up with a low trajectory ball that goes 50-100 yards up the fairway. 
  • If you are in a rough, sandy area and all you see is the top of the ball, you have yourself what golfers refer to as a poached egg.  Approach this like you would the above bunker shot with a normal stance, but a bit more open and place the majority of your weight on your front foot.  Close your clubface and take a steep backswing so the butt of your club is pointing at the ball. When you take your swing, don’t shift your weight and keep most of your weight on your front foot.
  • Next, hit two inches behind the ball. Yes, you read right, hit two inches behind the ball. Yes, you are going to hit the sand, but you will actually end up driving the ball out of the sand. If you try to hit the ball, you’ll just end up burying it deeper into the bunker. Lastly, don’t forget to swing through your stroke. Don’t stop once you’ve made contact with the sand. Swing through.
  • Spend time practicing at a bunker with your ball buried at different depths. This will give you confidence if you should ever end up in a sand bunker during a round of golf.

When you’re learning and you find yourself in a round of golf and you can’t get out of the sand bunker with an iron or a wood, quit racking up strokes. Just get out your foot wedge and use it so you can get out of the bunker.

 

Continuation of Rules of Etiquette

Continuation of Rules of Etiquette

  • Depending on the hole’s par, where you want your tee shot to go will vary. If you are playing a par 3 hole, your goal will be to land your ball on, or very near, the putting green. If you are playing a par 5, your goal will be to get your ball to land as far up the fairway toward the putting green as possible. 
  • After each player has hit their tee shot, the game is advanced to the ball farthest from the hole—or you could say the ball closest to the teeing ground. This routine continues until the final ball is in the hole. 
  • Once every player has their ball on the putting green, or is close enough to the putting green to see the cup, the flagstick can be removed from the hole. If one player is farther out, the flagstick can be replaced for his shot until he is closer to the hole.
  • It’s acceptable for a player to request that another player hold the flagstick in the hole while they line up their putting shot. However, the flag must be removed as soon as the ball is struck.
  • If a ball is putted and lands in a cup and it still has the flagstick in it, the player can be penalized two strokes.
  • Replace the flagstick before you continue to the next hole.
  • While a round of golf generally takes about 4 hours for walkers and less time for those riding carts, groups that have beginning golfers in them may take more time. If your group is holding up another group and they are continually waiting on your group, you should extend them the courtesy to “play through” – this means that you let them go ahead of you. This is golf etiquette and it’s rude to keep another group of players who have a quicker playing pace waiting.
  • If you are in a group of 4 and a group of 2 is behind you, wave them on through as they will be slowed down by your larger group.
  • Players are not allowed to touch or move their balls from their resting positions. Violating this rule will result in a one stroke penalty.
  • If a ball moves on its own or because of outside interference that is not player related, there is no penalty.
  • If another player accidentally moves another player’s ball, it can be replaced to its original spot without a penalty.
  • If playing on a team, no players are allowed to move or touch their teammate’s ball. If they do, a one stroke penalty will be handed out.
  • Players are not allowed to do anything to the area around their ball—such as flattening grass or lifting buried balls out of the sand—and they are not allowed to let anyone do this for them.
  • Any player who pretends to make a practice swing in an attempt to rearrange the area surrounding the ball will be penalized.
  • If a player’s ball becomes damaged to the point that it’s no longer fit for play, the ball can be replaced with another in the sight of opponents. This can only be done on the hole where the damage occurred and the replacement ball must be placed where the damaged ball was located. 
  • If players lose their balls, or they go out of bounds and are not retrievable, players can take a one stroke penalty and play a new ball from the original spot that resulted in the ball being lost or going out of bounds. However, in addition to the one shot penalty, they must also count the original shot that resulted in the lost, or out of bounds, ball.
  • If a player’s shot should tear up the grass, known as a divot, it should be repaired as best you can.
  • Shots made from sandy bunker areas should be restored back to normal after a shot is complete.
  • Never take too much time on the putting green after the hole is complete. After you’ve finished up, move along. You can mark your card after you are off the putting green.

These are just a few of the rules of etiquette that you should know and they can serve as a great foundation for beginning golfers. As more time passes and you play more often you’ll be in situations where you can learn more.

 

Equipment – Golf Clubs

People who only plan to play a few times a year generally don’t spend a lot of money on clubs. Often, they’ll just rent a set of clubs at the golf course, or borrow a set of clubs from a friend or family member. Some players will even share clubs.

However, if you plan to play often, investing in a good set of clubs is probably a good idea, but this doesn’t mean you have to spend a fortune, either. There are many good clubs on the market that are priced economically.

If you’re not certain if you’ll take to golf, you can invest in a used set of clubs that will tide you over until you determine if it’s a sport you want to play on a regular basis.

Custom Fitted Clubs

When it does come time to purchase a new set of golf clubs, you are advised to have them “club” fitted. Standard clubs won’t accommodate all body types. Most standard, off the shelf clubs are made for men who are around 5’10”. If you are a female, or you are shorter or taller than 5’10”, it’d be wise to have an in-depth club fitting. 

It takes less than an hour to get custom fitted for golf clubs and the result will be a set of clubs that is tailored to your height, body type, strength, and golf swing.

The fee for a club fitting will vary. Some places charge no fee if you are purchasing your clubs through them. However, some clubs will charge a standard club fitting fee of approximately $50, even if you do purchase your clubs through their facility.

Understanding Golf Clubs

Looking at golf clubs can be confusing. Many beginning golfers don’t understand why so many different types of clubs are needed, or when they should use which club. We’ll discuss which type of club to use in particular situations later. For now, here is what you should know about the clubs in general.

There are three major types of golf clubs. They are the woods, the irons, and putters. If you’ve heard the term “wedge” in reference to a golf club, don’t get confused, they are just irons. Here is a rundown of each type of golf club:

Irons

Golf clubs that have club heads made out of steel or iron are known as irons. Irons are generally used for meticulous shots from the fairway and the rough. Irons can be purchased from 1 through 9. In addition to the numbered irons, there are short irons, known as wedges. There are many wedges available, such as the pitching wedge, utility wedge, sand wedge, and more.

  • Irons 1-4 are long irons
  • Irons 5-7 are middle irons
  • Irons 8-through the wedges are short irons

Most golfers will have a 3-9 set of irons, and a pitching wedge. Many golfers liken their pitching wedge to having a 10 iron.

Woods

Golf clubs that have club heads made out of wood are known as woods. However, it is worth noting that many woods are now made out of metal—but they are still referred to as woods.

Woods are generally used for long shots from the tee or fairway, and sometimes they are used to get out of a rough. Woods are numbered the same way as the irons and they are sometimes called drivers.

In addition to their set of irons, most golfers will have a 1, 3, and 5 wood in their set.

14 Golf Clubs

Golfers are allowed to have 14 clubs with them. If you have the irons 3-9, a wedge, the 1, 3, and 5 woods, and a putter, that equals 12 clubs. That still leaves room in your bag for two more clubs. You can choose what they will be, or you can opt to have only 12 clubs. It’s not a law that you have 14. You just have the option of having 14, if you’d like.

Steel or Graphite Shafts?

The only way to determine whether you should opt for steel shafts or graphite shafts on your clubs is to experiment with both before you make a purchase. There are some major differences between steel and graphite shafts and they are as follows:

  • A set of steel clubs will cost less than graphite clubs.
  • Steel shafts can last a lifetime if they aren’t bent or left to rust.
  • Graphite shafts can last a lifetime, too, as long as the laminate seal does not peel or the shaft cracks or gets chipped.
  • Graphite shafts don’t vibrate into the golfer’s hands like steel shafts do. Golfers who want less vibration often opt for graphite shafts, while golfers who want to feel more in control welcome the feedback and will opt for steel shafts.
  • Graphite shafts are easier on the player’s shoulders, arms, and hands.
  • Graphite shafts are lighter and they can help increase your swing speed. According to experts, using graphite shafts can increase swing speed by up to four miles per hour, which results in anywhere from 5-12 more yards.
  • Steel shafts are stronger and stiffer than graphite, and graphite shafts have a softer flex.

You should know that there is a difference in golf balls. You should also know that range balls should never be used on golf courses. Here is a rundown of the different types of golf balls:

  • Two-piece golf balls are generally less expensive than other golf balls. These balls are hard with a rubber core.
  • Multi-layer balls are more expensive than two piece balls. They are softer and they have a soft core that is surrounded by a hard mantle—which is then overlaid with a soft cover.
  • Balls that have Surlyn® covers are harder to cut and scuff. Balls that have Surlyn covers will generally go a longer distance and have a lower spin.
  • Balls that have urethane covers are softer and easier to scuff and cut, but they have more feel. These balls have a high spin and give extra control.
  • Golfers trying to break into the 90s will generally opt for two piece balls because they are fairly inexpensive and it’s no big deal if they become lost.
  • Golfers trying to break into the 80s generally will opt for multi-layer balls.
  • Golfers trying to get into the low 70s will often invest in more expensive balls.

Beginning golfers are encouraged to purchase used balls, which most golf clubs have available. Not only does purchasing used balls save money, these balls aren’t missed if they become lost and it’ll give you the chance to experiment with different brands and types of balls.